
Polis
A downloadable program for Windows and Linux
This is a procedural terrain renderer written for the Acerola Dirt Jam. Uses Vulkan, Rust and GLFW to render a perlin noise landscape with some height-based fog applied to it. The dirt jam is over but I am hoping to work on this even beyond the constraints of the competition, all of the development happens over here.
Whenever the program is started a new piece of terrain is generated.
- WASD - walk around
- Mouse - look around
- Space - go up
- Ctrl - go down
- Shift - go faster
# License
All of the source code is licensed under the GPLv3. The only third party asset I am currently using is a model of spot the cow, which is licensed under CC0 from https://www.cs.cmu.edu/~kmcrane/Projects/ModelRepository/
| Status | In development |
| Category | Other |
| Platforms | Windows, Linux |
| Author | Vismie |
| Code license | GNU General Public License v3.0 (GPL) |
| Asset license | Creative Commons Zero v1.0 Universal |
| Inputs | Keyboard, Mouse |
| Links | Source code |



Comments
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nice cow,
I have a question can you tell me how do you like learn shader vulkan and stuff?
Because I am really interested in learning these things.
It focuses on getting a job in the field but the "i want to be a gwaphics programmer" channel in the Acerola discord has a bunch of good links for getting started with bare graphics APIs and/or with shader writing.
I probably wouldn't start with Vulkan, there is a lot of detail there that you have to manage and it takes so much before you can get anything drawing that it's easy to bounce off.